Our own Rob Simpson talks Diablo III item, quest, and sound design with Senior Designer Jason Bender, Senior Sound Designer Kris Giampa, and Lead Content Designer Kevin Martens. What are the best ways to capture the sound of bones breaking? Find out in this BlizzCast 17 video exclusive. For more information, additional exclusive interviews, and artwork, visit the Diablo III “Darkness Falls, Heroes Rise.” website: reveal.diablo3.com Subscribe to BlizzCast on iTunes or download here blizzard.com


Like wow, that’s really awesome.
as if i couldn’t be any more excited for this game, jesus
its funny, in one of the loading screens in the game it says “their is no cow level!” lol
well good job guys, lack of interest made us lose the cow level!
7:12 - “‘Hi there. Don’t misunderstand me, I totally don’t have a stare like a pedophile.”
I think they use reaktor
yeah… they definitely are going to tell us a bout the ‘SECRET’ (keyword:SECRET) Cow level. of course they want us to think its not in the game. so we dont look for it. making it a
.
.
SECRET
lmao @ the dude playing with sticks and stabbing basket weave in the sound booth ahahah
that sound guy is awesome
I guess you’ll be buying this game then
NO COW LEVEL?
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!
Yeah that sounded terrible xd
04:38 i want those desktop setup o.O
Zombie/Ghost cow level!? W00t!
i just played through the open beta, loved it, but if i could make one comment in response to this interview; Needs more cowbell.
No wonder they took 11 years to make the game… There are 3 people working on it!!!
lol, Bender.
Cows are old and overrated. Give Secret Pink-Pony-Unicorn-Rainbow Level
The interviewer is SO scripted.
lol 10:01 doesnt sound sarcastic at all xD
Damn those evil heroes for killing the Cow King!!!
Zombie Cow King here we come!