GET a Diablo III FREE 0 Gamestop Gift Card CLICK goo.gl Special for US only.
Schon lange Zeit vor der Erschaffung von Sanktuario, wütete der Ewige Konflikt zwischen Engeln und Dämonen über unsägliche Jahrtausende hinweg. Blizzard Entertainment hat sich mit dem angesehenen Regisseur Peter Chung und dem gefeierten Animationsstudio Titmouse zusammengeschlossen, um die einzigartige Vision dieses bedeutenden Augenblicks in dem Kampf zwischen den Hohen Himmeln und den Brennenden Höllen zu verwirklichen. reveal.diablo3.com
Long before the creation of Sanctuary, the Eternal Conflict between angels and demons raged on for untold millennia. Blizzard Entertainment teamed up with renowned director Peter Chung and acclaimed animation studio Titmouse to create this unique vision of a fundamental moment in the battle between the High Heavens and the Burning Hells. For more information, additional exclusive interviews, artwork, and more, visit the Diablo III “Darkness Falls, Heroes Rise.” website: reveal.diablo3.com
Get a first look at the upcoming 2D animated short, “Diablo III: Wrath,” in this new behind-the-scenes video featuring Nick Carpenter, Chris Metzen, James Waugh, renowned director Peter Chung (of Aeon Flux fame), and Chris Prynoski, president and owner of Titmouse, Inc. Find out more about this short-length film and what it took to bring its story to life, from concept to creation. Help the community unlock “Diablo III: Wrath” on the Darkness Falls, Heroes Rise minisite here: reveal.diablo3.com
Our Diablo III Dev Diary video series concludes as Jason Regier, Jay Wilson, and Christian Lichtner discuss Inferno difficulty, monster affixes, achievements, release expectations, PvP, and more in this exclusive interview from March 21, 2012. For more information, additional exclusive interviews, artwork, and more, visit the Diablo III “Darkness Falls, Heroes Rise.” website: reveal.diablo3.com
The wizards. Brilliant practitioners of the arcane arts who deftly wield the energies of fire, ice, lightning, and even time itself in the pursuit of their enigmatic goals. Bedecked in archaic charms, clad in runes, and wrapped in free-flowing robes to allow for the somatic components of their spells, wizards are a veritable thunderstorm of lethal powers who can strike from close or long range. There is no safe way to approach an angry wizard. Learn more about the witch doctor and other Diablo III heroes here: reveal.diablo3.com
On March 21, 2012, with Diablo III nearly finished and a release date of May 15, 2012 finalized, Lead Software Engineer Jason Regier, Game Director Jay Wilson, and Art Director Christian Lichtner returned to the studio, and talked about the time required to make a quality game, how the team approached the skill system, the rune system, and community feedback. For more information, additional exclusive interviews, artwork, and more, visit the Diablo III “Darkness Falls, Heroes Rise.” website: reveal.diablo3.com
The witch doctors. Sage conjurers, enchanters, and mystical warriors who are driven by a charge to maintain spiritual balance and harmony in the violent world of Sanctuary. They command ancient magics rooted in the primal powers of life and death, and are adept at summoning fearsome, shadowy creatures. A witch doctor is armed with simple talismans, fetishes, rough carvings… and endless ravening throngs of vengeful spirits set to bring destruction at their master’s command. Learn more about the witch doctor and other Diablo III heroes here: reveal.diablo3.com
Our own Rob Simpson talks Diablo III item, quest, and sound design with Senior Designer Jason Bender, Senior Sound Designer Kris Giampa, and Lead Content Designer Kevin Martens. What are the best ways to capture the sound of bones breaking? Find out in this BlizzCast 17 video exclusive. For more information, additional exclusive interviews, and artwork, visit the Diablo III “Darkness Falls, Heroes Rise.” website: reveal.diablo3.com Subscribe to BlizzCast on iTunes or download here blizzard.com